Early Sunday morning of AndoCon I played my last session. Over the past couple days I had played an adventurer, a starfinder, a super-powered gangster, and even a mouse. Sunday... I ascended to godhood... and apparently gods still have to pay the bills, so I was a Part-Time God.
Late at night on Saturday, in the dark of night, many people gathered to play a role-playing game... unfortunately a pair of monsters had other plans for them! Die Laughing, by Craig Campbell, is a role-playing game where your group plays characters in a horror movie that are slowly picked off by a monster as the game progresses.
My fourth session at AndoCon was Heavy Metal Thunder Mouse By Derek a Kamal, who was also our game master. It's a game built on the FATE system. The setting for HMTM is Thunder City, USA and the players are Mice in a motorcycle club. If that doesn't appeal to you then you can get out right now, ya cheese begger.
This post isn't going to go into the mechanics as much, as it was Dungeons and Dragons 5th Edition. This is more of an obituary for my character. Torrid, a candle that burned out quickly, but sure as hell wasn't bright.
Capers is set in the 1920's and your character has a superpower. Now, understand what I've just said. I did not say that you're a superhero in the 1920's, I said that you're a character in the 1920's and you have a superpower. There was a very good balance of powers to character, that meant your character had personality and skill separate from the supernatural powers.
I attended AndoCon 2018 recently! I spent a majority (see: all) of my time playing table-top role-playing games. I convinced myself this was for research when it was really because I have a serious problem, one that no one will stop. With that said I'm going to recap the sessions I played, starting with Starfinder Society!
I recently attended a convention and played two D&D roleplaying sessions. Despite some reservations I greatly enjoyed myself, got to meet some great people, and had my best roleplaying moment thus far.
Adventuring in the Sea of Dread was the theme. Pirates, Uncharted Lands, and most importantly Adventure. I played a glory-seeking Mage by the name of Chiaro. He wielded a broken musket as his quarterstaff, firing his spells from the muzzle. He was eager to make a name for himself, and set out for the New World.
I said I'd post more about SIEGE and I am!
SIEGE this year was great, mostly from the networking and socializing perspective. I caught up with old friends and got acquainted with new ones. I was open about my social anxiety in meeting people and the impossible standards I keep for myself regarding personal projects. Each was met with some great conversations about these shared woes.
As far as video games. I've reevaluated a lot of my game ideas and even prototyped a few. These prototypes unfortunately missed the mark on what I was imagining. But, I'm pushing forward with programming a Goal Oriented Action Planning system. It could be part of a much larger project, but I'm mostly just experimenting. And there are still a few more projects I need to dust off and run through their paces.
Social media progress is slow as expected. But, I'm making this blog post and have been posting more on my various accounts. I'm actually looking into Twitch streaming some video games. Primarily as a way to hang out with my friends, but who knows where it may go.
The big project is Cards & Conjuring. A Tabletop RPG that is able to get the full adventure experience in one night. I'm extremely close to being able to playtest it a second time. And... as is a recurring theme with me, I will be sharing more about it in a later post. Who could of seen that coming.
Just got back from another year of SIEGE! Had a great time catching up with old friends, becoming better friends with acquaintances, and meeting new people. I also learned about Firebase and Amazon Lumberyard, and diversified myself with panels on Analytics and Branding. I was even used as an example in the Branding panel for my signature green tie. This SIEGE was great and as always motivated me to work harder on everything I do. Here are some short term goals I'm hoping to focus on.
- Increasing my social media presence.
- Getting more involved in the local Community
- Reexamining my projects for scope and refactoring.
This past year I've shifted my focus away from programming personal projects to designing games. I'll be doing a more in depth post later this week and be updating the site with information on my adventures!
My current goal is to create a play-testable tutorial and level. I've made elements to show the player exactly how to play with the oh-so-popular virtual thumbs. I've polished my playable level with some chains and scaffolds. I've also added an effect so you can see who is being healed by enemy healers, and added a particle effect to the metal power, because everything is better with particle effects. Check out some screen shots!
Mind your 1s and 0s!
SIEGE Con was last weekend and it was great! It was the most fun I've had at SIEGE, mostly due to being more active during it. My focus for SIEGE was to meet as many people as I could and I accomplished that. ...
All this weekend I will be attending SIEGE con (www.siegecon.net) . I'm very excited about this and have been preparing my game, site, and myself for this event. I'm excited to show people what I've been working on, and even more excited to just have a great time with old friends and meet new people!
B1NARTUXED0 is where I, Taylor Meyers, can post information on video game projects I am working on. It is currently under development, but I'm going to be posting content on GNAW, my current endeavor, and my other projects and thoughts. I will also be working on my Tumblr, Twitter, and Facebook presence so add B1NARYTUXED0 to your social media!
Thanks for stopping by adventurer.